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AI Insights · Timothy · October 2025

Top Golf Games in Oceania Q3 2025: Unified Platform Insights

Explore the performance of top golf games in Oceania during Q3 2025, highlighting trends in downloads, revenue, and active users.

Top Golf Games in Oceania Q3 2025: Unified Platform Insights

In the third quarter of 2025, the top golf games in Oceania on the unified platform showcased varied performance in terms of downloads, revenue, and active users.

Golf Clash - Golfing Simulator from Electronic Arts saw a fluctuating revenue trend, starting at $30.6K and peaking at $34.5K in late July. Downloads showed an initial rise to 6.4K before declining to around 2.5K by the end of September. Active users remained relatively stable, with a slight increase to 22.1K by the end of the quarter.

Golf Battle by Miniclip.com experienced steady revenue growth, reaching $4.3K mid-September. Downloads fluctuated, peaking at 2.9K in mid-August, while active users increased from 9.1K to 11.1K over the quarter.

WGT Golf showed consistent revenue trends, with a peak of $6.3K in early August. Downloads were highest at 2.7K in early August but declined towards the end of the quarter. Active users saw a notable increase to 4.4K in early August before stabilizing around 3K.

Ultimate Golf! also by Miniclip.com, had variable revenue, reaching $10.1K mid-September. Downloads peaked at 2.8K in early August, while active users increased to 8.5K during the same period.

Finally, Golf Rival - Multiplayer Game from Zynga Inc. maintained strong revenue, averaging around $11K weekly, with downloads peaking at 2.3K in early July. Active users saw a gradual decline, ending the quarter at 4.3K.

These insights are derived from Sensor Tower's data. For more detailed analysis, visit Sensor Tower's website.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2025